|
|
![]() This was when I was getting my racaster to work and create an image. As you can see...it didn't turn out so well, turns out I wasn't setting a NULL color if the ray didn't hit an object. So I simply fixed it to return black, and wala it worked. ![]() Now I'm still not 100% sure what I did to get this render, all my spheres went flat and centered themselves, I think it was a latenight programming booboo. ![]() A horrible attempt at getting specularity to work on surface shaders, it simply turned the area the shader would be affected by the light pure white... ![]() This was one heck of an error when working on getting diffuse surface shaders working, I cannot be 100% sure what exactly caused this one but I think it came about in my color class, I wasn't multiplying and adding colors correctly at first and got wonky results. ![]() Ok now this one confused me, see the redish sphere under the wonky ones? Well that sphere wasn't actually there, not according to my input file. Something in my shadows and specular equations was deflecting rays in an odd way I got a phantom sphere, I gotta quite programming so late sometimes. ![]() Completely bad shadows, it made holes in my spheres...where the shadow should be sorta. I wasn't checking if the sphere hit was the most recent one hit, in other words checking to see if it hit itself...oops. ![]() This one made shadows where the light hit the first object, I was returning out of my shadow loop too early. Here I was returning out if it hit an object, not bothering to check which object it was, duh. ![]() Here is a render during my planes issues I was having for almost two weeks. Man I don't even know what caused this one, I was so frustrated with my planes I was trying random things...can you tell? ![]() This is my favorite goof up yet with this thing. Also one during the planes problem, it took all the spheres and made them flat against the plane they were nearest, along with a whole bunch of other random stuff. I can't even begin to explain how hard I laughed when this render opened up... ^_^ ![]() One of my first multi-sample attempts here. I was moving my ray too much, it caused my image to look like and explosion of pixels. ![]() Here's one of my first reflection attempts, not quite sure what I did here, but wow it was funny. My buddy and I think I should use the shape(s) in the middle as a logo somehow, looks like some sort of alien thing. I think I ended up adding colors wrong on the reflection so it blew everything out :/ ![]() The way I originally setup triangles was 100% wrong, so this one came about when I tried to fix that, and I was also trying to get texturing to work on planes, so not only was I trying to fix one but two things, BAD idea when it comes to programming. It appears my triangle took over the lower portion of the image. Poor attempt, but the best one I've gotten so far at diffuse reflections. I still don't have this working yet, its at this point still, but it has an interesting look to it, almost like a spire of pixels is arising from the middle of my scene. ![]() Here is where I realized my mesh importing worked only on 3D objects that have been triangulated, can you tell? As you can see it only renders half of each face, or quad as I am only checking for three points then creating a tri...oops. An easily fixed but humorous render. All Works ©2006 Kenneth Stojevich |