Welcome to my portfolio page. I Ken Stojevich am a graduate from the Art Institute of California -- San Francisco in Visual and Game programming. I am a technical artist, and have skills covering C++ programming, scripting (various languages), modeling, shading, rigging, animating, and photogtaphy. My ideal work environment in the pipeline and will be able to expand my current visual and technical proficiencies.

Here you will see many of my works and skills on display here, feel free to check them out.
Although I don't have any final or even prototype examples I'm able to display yet recently I have been working with the Android SDK along with AIR for Android to develop some Android apps for clients. Mostly working with FroYo and before, not much or at all with Gingerbread or Honeycomb. I am really liking this system and hope to expand upon it and maybe work on some games within this environment, so far its been usability applications for clients.

Xtractaurs was a game I worked on while at Zemnott Inc which is now Snow Owl Studio, Inc. This was a web portal that was linked to toys created by Mattel allowing those who purchased them to "Xtract" dna from these dinosaur toys and create customized dinos to go and battle with. I was one of two developers on the project.





Trillion Dollar Bailout was another game I developed for Freaky Tiki Productions and Addicting Games. This game had an extremely tight development schedule of a week as we wanted to make sure it got out in time for the bailout package that was passed back in 2009. You try in this game to deny (slap) the corporate fat cats and award (bailout) the citizens, so its sort of the bailout package but in reverse.






Battleground States 2008 is the first full game I developed doing some contract work for Freaky Tiki Productions and Addicting Games. The game was developed in a month's time frame and with one artist and is a comedic take on the 2008 election where you take control of your favorite candidate and try to win.







suzieQ is a realtime texture painter that I am working on. I am developing suzieQ in Visual Studio .Net in C++ and I have implemented QT architecture for suzieQ's user interface.






Twonky is the name of a ray traced renderer that I developed in Visual Studio .Net from scratch completely in C++. Twonky takes basic scenes from a simple input text file, and outputs all renders to a targa image.









The Spider Rig you see here is a rig and UI I created for my final project in my Advanced Rigging class. The entire model has a variety of tools and gadgets that are hidden within the body that I rigged as well. The UI works side by side with the joint controllers for full control of the spider.






Here a facial rig I did as well as fully created and linked the UI for full user interaction. The rig is quite small actually and I created over 25 blend shapes to get a wide variety of facial elements.









The Audi TT you see here was composited onto a 2D image. I utilized advanced shading techniques like ambient occlusion, and created a full environmental map for realistic reflections.










What you see here is a single sampling of my photography. This image in particular is a shot I took at midnight with infrared film, I have a wide range of photographs I have taken, all in black and white format. Many of them I developed and enlarged myself, and none of them are Photoshoped.

All Works ©2006 Kenneth Stojevich